Adjusting preview.el for vertical monitors

Posted on 2022-11-05  ·  2 min read  · 

Here’s a fun one: when previewing LaTeX fragments via AUCTeX’s preview.el library (whether it be in a .tex buffer, or—via org-auctex—in Org) things get really messed up when one or more monitors are set up in portrait mode.

When you have two monitors oriented vertically, previews might end up looking something like this:

preview with two vertical monitors, horribly squished vertically

With the perhaps more common setup of one vertical and one horizontal monitor, you could instead get the charming

preview with one vertical monitor, horribly squished horizontally

Imagine a whole page of this—things get pretty funky. Being a boring person, I would rather prefer the much more ordinary looking

normal preview, prefectly legible

Thankfully, this isn’t so complicated. Looking into preview.el, we get the geometry of the frame from preview-get-geometry. At least, this is what preview-generate-preview calls before delegating the heavy lifting to some internal functions. After staring at the former function for a while, one can single out preview-get-dpi as the main culprit. It seems to calculate the “resolution” of the preview:
  (defun preview-get-dpi ()
    (let* ((monitor-attrs (frame-monitor-attributes))
           (mm-dims (cdr (assoc 'mm-size monitor-attrs)))
           (mm-width (nth 0 mm-dims))
           (mm-height (nth 1 mm-dims))
           (pixel-dims (cl-cdddr (assoc 'geometry monitor-attrs)))
           (pixel-width (nth 0 pixel-dims))
           (pixel-height (nth 1 pixel-dims)))
      (cons (/ (* 25.4 pixel-width) mm-width)
            (/ (* 25.4 pixel-height) mm-height))))

Monitor details are returned by the frame-monitor-attributes function; its output for a horizontal monitor is
  '((name . "DP1")
    (geometry 0 0 1920 1080)
    (workarea 0 0 1920 1080)
    (mm-size 530 300)
    (frames <<omitted>>)
    (source . "XRandR 1.5"))

While the same monitor in “vertical-mode” returns
  '((name . "DP1")
    (geometry 0 0 1080 1920)
    (workarea 0 0 1080 1920)
    (mm-size 530 300)
    (frames <<omitted>>)
    (source . "XRandR 1.5"))

Crucially, the physical width and height of the monitor don’t change, but the geometry—the pixel width and height—does; you can C-h f display-monitor-attributes-list RET for more information. This means that in portrait mode, we actually compare the pixel width of the monitor with its physical height, as well as its pixel height with its width. Naturally, and depending on the specific setup, this produces too narrow or too wide previews.

The solution is to only compare the comparable values. Indeed, overriding the built-in preview-get-dpi function with
  (defun preview-get-dpi ()
    (-let (((&alist 'mm-size (mw mh)
                    'geometry (_ _ pw ph))
            (frame-monitor-attributes)))
      (cons (/ (* 25.4 (max pw ph)) (max mw mh))
            (/ (* 25.4 (min pw ph)) (min mw mh)))))

produces the correct behaviour! This implicit assumption—that monitors are generally wider than they are tall—of preview-get-dpi should probably be fixed; I will report it as an Emacs bug.

As an aside, this is an excellent opportunity to see the ergonomic benefits of the dash.el library. Compare the readability of the “fixed” implementation using -let to the original one above. I certainly know which of the two I’d rather write!